# Physical Mind Games ## Posts - [THE MAKING OF BOUGIE](https://physicalmindgames.com/the-making-of-bougie/): All complex processes require a great deal of attention and time, and as that time relentlessly draws to an end, a natural question arises: what is it all for? Perhaps a short personal reflection on the process will help answer that question. It is no secret that at the moment, together with Physical Mind Games, we are preparing to release our second game, Turčius (Bougie), which we will once again fund through the Gamefound platform. Preparing such a campaign is an entirely separate creative process, one I will not devote time to here, but I hope you will get to enjoy […] - [„Kurti žaidimą, kurio pats negalėtum išspręsti“ – pokalbis su Dimitrijumi Babičiumi](https://physicalmindgames.com/kurti-zaidima-kurio-pats-negaletum-isspresti-pokalbis-su-dimitrijumi-babiciumi/): Dimitrijus Babičius – stalo žaidimų kūrėjas, kuriantis tiek originalius žaidimus, tiek populiarių knygų ir istorijų adaptacijas. Jo kūryboje susipina unikalus dizainas, humoras, kultūrinės nuorodos ir edukacija. Tarp jo projektų – „Pietinia kronikas“, „Vilko valanda“, „Ž planeta“, „Flow“ ir kiti . Taip pat jis – video žaidimų kūrėjas ir hakatonų veteranas, apdovanotas už indėlį į Lietuvos žaidimų industriją. Kuo skiriasi kurti originalų žaidimą ir adaptuoti knygą ar filmą į stalo žaidimą? Labai geras klausimas. Manau, kad kuriant originalų žaidimą pakeisti temą (ypač jei mechanikos gana universalios bei smagios) – dažnai it pirštais spragtelti. Pirma mechanikos, tada tema. Vystant žadimą-adaptaciją, išeitinis taškas priešingas: […] - [Urtis Šulinskas - stalo žaidimų kūrimo guru iš Lietuvos](https://physicalmindgames.com/urtis-sulinskas-stalo-zaidimu-kurimo-guru-is-lietuvos/): Dmitrijus Babičius Urtis Šulinskas yra žmogus, apie kurio veiklą ir pasiekimus turėtume kalbėti gerokai daugiau, gerokai garsiau. Kodėl? Visų pirma todėl, kad užsienyje apie Urtį jau kalba – ypač po to, kai jo sukurtas stalo žaidimas „Speedy Roll“ pastaraisiais metais pelnė super kietą ir visame pasaulyje pripažįstamą vokišką „Metų žaidimo vaikams“ apdovanojimą. Antra, sritis, kuriai Urtis yra taip aistringai pasišventęs – stalo žaidimų kūrimas – Lietuvoje yra nepelnytai užgožta, žymiai daugiau geek’ų-kūrėjų pluša ties kompiuteriniais žaidimais ar būsimais romanais. Urtis yra išimtis, kuria galime didžiuotis: per mažiau nei penkerius metus išleido tokius stalo žaidimų pasaulio hitus kaip „Emojito!“, „Speedy Roll“, „Planet“ […] - [NUO SENOVĖS ELITO IKI VISIEMS PRIEINAMOS PRAMOGOS](https://physicalmindgames.com/nuo-senoves-elito-iki-visiems-prieinamos-pramogos/): Doc. dr. Pijus Krūminas Stalo žaidimai šiandien daugeliui mūsų – kasdienybės dalis. Juos žaidžiame su šeima, draugais, jie įtraukiami į mokymosi procesą, bibliotekose veikia žaislotekos, organizuojamos edukacijos su žaidimo elementais, kai kurios bibliotekos netgi pačios imasi kurti literatūrinius ar su konkrečiu Lietuvos regionu susijusius stalo žaidimus. Bet ar daug žinome, kada ir kodėl žmonija ėmė juos žaisti? Kokią naudą stalo žaidimai mums duoda? Kokie žaidimai buvo populiarūs pasaulyje ir Lietuvoje anksčiau, o kokie domina šių dienų žmones? Kiek Lietuvoje sukuriama stalo žaidimų, kas juos kuria ir koks yra ar galėtų būti bibliotekų indėlis šioje srityje? Šie ir kiti klausimai bus svarstomi […] - [The Art of Board Game Design: An Interview with the Creator of Pink Soup Game](https://physicalmindgames.com/the-art-of-board-game-design-an-interview-with-the-creator-of-pink-soup-game/): Briefly tell us about yourself. How did you discover the world of board games, and what inspired you to start designing games yourself? My first board games, of course, were in childhood, quite primitive games, mostly based on luck. I wouldn’t say that I loved them then the way I do now. However, in a certain sense, that was when I first discovered creativity. I remember very clearly how we created our own Green Lakes Monopoly. I still have that board today. My love for board games began together with my wife in 2015, when, while traveling around the world, we […] - [PRASMINGO LAISVALAIKIO ATEITIS: TENDENCIJOS IR ĮŽVALGOS](https://physicalmindgames.com/prasmingo-laisvalaikio-ateitis-tendencijos-ir-izvalgos/): Straipsnių cikle („Tarp knygų“ Nr. 2–10) jau pasakojome, kada ir kodėl žmonija ėmė žaisti stalo žaidimus, kokie žaidimai buvo populiarūs pasaulyje ir Lietuvoje anksčiau, o kokie domina šių dienų žmones, kas juos kuria bei gamina. Šiame numeryje baigiame spausdinti išsamų kartu su Lietuvos žaidimų kūrėjų asociacija rengtą ciklą apie stalo žaidimus.Tadas Kastanauskas Šių dienų kasdienybėje, kurioje dominuoja skaitmeninės pramogos, stalo žaidimų patrauklumas ne tik išliko, bet ir suklestėjo. Kaip išliko teatras, atsiradus televizijai, ar vinilinės plokštelės, susikūrus skaitmeninėms muzikos platformoms. Maža to, pastaraisiais dešimtmečiais matome neregėtą stalo žaidimų populiarumo augimą. Žvelgiant į ateitį, akivaizdu, kad stalo žaidimų pramonė yra pasirengusi naujovėms. […] - [I Dreamed of Making GTA… But Created Board Games Instead](https://physicalmindgames.com/i-dreamed-of-making-gta-but-created-board-games-instead/): Marijus, how did you get into the world of board games? It all started in childhood. I had quite a lot of Yu-Gi-Oh cards, and at some point I just wanted to make my own. Drew them by hand. That felt like enough proof I could actually create something. When we got a computer, I got into video games, SA-MP especially. Playing on private servers, I kept noticing flaws I wanted to fix. The easiest solution was to just build my own server. That’s how programming started for me. I found a game engine and, with some self-taught programming behind me, […] - [From Illustration to Original Board Games. Greta Zokaitytė](https://physicalmindgames.com/from-illustration-to-original-board-games-greta-zokaityte/): Briefly tell us about yourself and what brought you into the world of board game design. Was there a specific moment when you decided it was time not only to play games, but also to create them? Board games have been an active part of my free time for many years. Both among friends and colleagues, we like to get together from time to time and play, so through different social circles, I have had the chance to try quite a few different games. I am a game artist, and I have been working in the games industry for about 9 […] - [From Prototype to Publisher: Inside the Designer Camp](https://physicalmindgames.com/from-prototype-to-publisher-inside-the-designer-camp/): Petras Šimonis Designer Camp is an international gathering of board game designers held in Poznań, Poland, organized by the Pamper Playtest Group. Designers and publishers from various countries meet at this event. It is clear that Polish participants dominate in numbers, but all lectures and playtesting sessions are conducted in English. Over several intensive days, we focused on playing games, exchanging feedback, attending lectures, and pitching our games to publishers. This year, the event attracted around a hundred designers and a significant range of industry representatives—from small independent publishers to companies such as Asmodee, Rebel, and CGE. It is worth mentioning […] - [Building Brushstroke Mayhem: Mechanics, Testing, and Discovery](https://physicalmindgames.com/building-brushstroke-mayhem-mechanics-testing-and-discovery/): Initial Idea The process of creating the board game began with a search for a mathematical formula for the game. I knew that conceptual games exist, such as Dixit, A Fake Artist Goes to New York, and similar titles, but for my first creation, I wanted to use numbers. Unlike conceptual games (often based on a single rule), games that incorporate mathematics are more complex and raise more problems; they have strong potential for learning. Learning in a broad sense was one of the main goals. Numbers themselves both complicate and enrich the core of a game. Even small changes can […] - [Invisible Worlds, Designer Rokas Juozulynas](https://physicalmindgames.com/invisible-worlds-designer-rokas-juozulynas/): Rokas Juozulynas is a board game designer with a background in graphic design, deeply focused on player experience. His games value atmosphere and emotional resonance, with mechanics that quietly support the theme. I’m glad to know Rokas, as his insights consistently make games easier to understand and more enjoyable. His design knowledge has a rare quality: one clever suggestion is often enough to significantly improve a game’s flow and satisfaction almost immediately. What brought you into the world of board game design? As a child, I didn’t play many board games, but I was always creating things – Pokémon-style cards with […] - [Back and Forth with Tadas Kastanauskas](https://physicalmindgames.com/back-and-forth-with-tadas-kastanauskas/): You have attended many festivals, competitions, hosted game nights, and educational events. If you had to compare smaller festivals and distill the experience, why is it worth traveling to a festival of Essen Spiel’s scale? It is worth going simply to understand the sheer scale. This year, around 220,000 people attended the festival over four days. The flow of people is almost impossible to comprehend, along with the constant noise and buzz. Every few hours you feel the need to step outside just to give your ears a break.When you return home, you clearly realize how early in development we still […] - [A Year Inside the Lithuanian Board Game Scene](https://physicalmindgames.com/a-year-inside-the-lithuanian-board-game-scene/): This year was particularly interesting for me because I joined the Vilnius Prototype Club. There, we regularly test new, in-development, or nearly finished games that have not yet reached the market. We also take part in various events, mostly related to education and game facilitation. From the very beginning, I jumped into this world headfirst. I met many designers whom I will probably write about sooner or later, but this time I want to focus on unpublished board game prototypes. Some of them I played at the PineCon festival, others during our regular Wednesday meetups. As the year comes to an […] - [Game as an Art Form](https://physicalmindgames.com/game-as-an-art-form/): A short essay on playing - [Lithuanian boardgame creators #Andrejus Avchimovičius](https://physicalmindgames.com/lithuanian-boardgame-creators-andrejus-avchivomicius/): On October 11, the 36th Speculative Fiction Festival “Lituanicon” swept through and left some warm impressions. Visitors could enjoy an open world of personal freedom and creativity. Even more delightful was meeting young fans of the fantasy along with their parents, who dove headfirst—without questions or hesitation—into the world of multi-genre board games. Launching the “Lithuanian Board Game Designers” column, I’m happy that this year’s “Lituanicon” winner—as well as the winner of many other contests and festivals—Andrėjus Avchimovičius agreed to be the first guest. In a brief interview, he shares thoughts on his creative path. Happy reading. Petras Šimonis, founder of […] - [New Beginnings](https://physicalmindgames.com/1-2/): The first year of our young team working in the field of board games comes to an end, and we’re happy to finally present not only our website and board game, but also our Field Notes area. ## Pages - [Vendor Onboarding](https://physicalmindgames.com/vendor-onboarding/): [dokan-vendor-onboarding-registration] - [My Orders](https://physicalmindgames.com/my-orders/): [dokan-my-orders] - [Store List](https://physicalmindgames.com/store-listing/): [dokan-stores] - [Dashboard](https://physicalmindgames.com/dashboard/): [dokan-dashboard] - [Let's Keep In Touch](https://physicalmindgames.com/lets-keep-in-touch/): Hi [bwfan_subscriber_name] Help us to improve your experience with us through better communication. Please adjust your preferences for email [bwfan_subscriber_recipient]. [bwfan_unsubscribe_button label=”Update my preference”]. - [Help Center](https://physicalmindgames.com/help-center/): HELP CENTER Welcome to our Help Center — your go-to place for quick answers and support. Shopping Guide Please note, that all the games in our shop are on pre-sale. Shipping will start this December. Orders & Payments You can place your order quickly and securely through our online store. We accept various payment methods to make checkout easy, and once your order is confirmed, you’ll receive a confirmation email with all the details. If you need to update or cancel your order, please Contact us as soon as possible before it’s processed. You can also track your order status at […] - [Contact Us](https://physicalmindgames.com/contact-us/): Fill out the form below and we will get back to you shortly. - [Field Notes](https://physicalmindgames.com/field-notes/): Latest Articles - [Shop](https://physicalmindgames.com/shop/): Categories All Products Sort by: - [BRUSHSTROKE MAYHEM](https://physicalmindgames.com/brushstroke-mayhem/): 2-5 15-30 min 10+ Our Story Brushstroke Mayhem is our very first board game. Making it wasn’t easy – it came with plenty of challenges, mistakes, and late-night fixes. But we weren’t alone. We had the support of The Prototype, the biggest board game guild in Lithuania, and together we turned a small idea into something real. This is also something bigger than just a game: Brushstroke Mayhem is the first crowdfunded board game in Lithuania’s history. That matters to us. It shows that even in a small country with a young board game scene, creativity can grow and reach players […] - [HOME](https://physicalmindgames.com/): WHO WE ARE Based in Vilnius, Lithuania, we are creators who believe playing is the purest source of presence and discovery. We welcome the flow of ideas, big or small, with patience, care, and attention. GAMES Brushstroke Mayhem Full Palette Standard plus exclusive add-ons: more paintings and brushstrokes for extra variety. Brushstroke Mayhem Deluxe Edition A special version with upgraded components, perfect as a gift or for those who love a more tactile experience. - [Refund and Returns Policy](https://physicalmindgames.com/refund_returns/): REFUND AND RETURNS Refund and return requests must be submitted within 14 days after the delivery of your order to comply with EU laws. To be eligible for a return, your item must be unused and in the same condition that you received it. It should also be in its original packaging, unless it meets specific exceptions outlined below. The eligibility for refunds and returns depends on the following criteria: • Factory Defect: All items with factory defects are eligible for free returns and refunds.• Missing Pieces: If you received your order with missing pieces, please contact us through our Contact Us page.• Damaged Items: If […] - [My Account](https://physicalmindgames.com/my-account/): THANK YOU FOR JOINING US ! - [Checkout](https://physicalmindgames.com/checkout/) - [Cart](https://physicalmindgames.com/cart/) - [Shipping and Delivery](https://physicalmindgames.com/shipping-delivery/): SHIPPING AND DELIVERY We understand the excitement of receiving your order as soon as possible and in pristine condition, and we’re committed to ensuring a smooth and efficient shipping experience. Shipping carriers We work together with LP Express, Omniva and DPD trusted logistics providers, to handle the delivery of your orders. These providers enables us to offer reliable and efficient shipping services. Shipping costs Shipping costs vary depending on the destination of your order. The total shipping cost for your order will be calculated during the checkout process based on the shipping address provided by you. Please note that shipping costs […] ## Products - [Brushstroke Mayhem Deluxe Wooden Edition](https://physicalmindgames.com/https:/physicalmindgames.com/board-games/brushstroke-mayhem-deluxe-wooden-edition/): 2–5 players · 15–30 min · 10+Ages    - [Brushstroke Mayhem](https://physicalmindgames.com/https:/physicalmindgames.com/board-games/brushstroke-mayhem-full-palette-expansion/): 2–5 players · 15–30 min · 10+Ages  · Base game + Expansion ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/physicalmindgames.com/mcp) [comment]: # (Generated by Hostinger Tools Plugin)