{"id":1325,"date":"2026-03-15T05:07:39","date_gmt":"2026-03-15T05:07:39","guid":{"rendered":"https:\/\/physicalmindgames.com\/?p=1325"},"modified":"2026-03-15T05:07:41","modified_gmt":"2026-03-15T05:07:41","slug":"building-brushstroke-mayhem-mechanics-testing-and-discovery","status":"publish","type":"post","link":"https:\/\/physicalmindgames.com\/lt\/building-brushstroke-mayhem-mechanics-testing-and-discovery\/","title":{"rendered":"Sukurti \u017eaidim\u0105: Mechanika, Testai, Atradimai."},"content":{"rendered":"<h3 class=\"wp-block-heading\">Pirmin\u0117 id\u0117ja<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Stalo \u017eaidimo k\u016brimo procesas prasid\u0117jo ie\u0161kant matematin\u0117s \u017eaidimo formul\u0117s. \u017dinojau, kad egzistuoja konceptual\u016bs \u017eaidimai, tokie kaip Dixit, A Fake Artist Goes to New York ir pan., ta\u010diau pirmam savo k\u016briniui nor\u0117jau pasitelkti skai\u010dius. Kitaip nei konceptual\u016bs (da\u017enai vienos taisykl\u0117s) \u017eaidimai, matematik\u0105 \u012fterpiantys k\u016briniai yra klampesni, keliantys daugiau problem\u0173, taigi turintys didel\u012f potencial\u0105 mokyti. O vienas pagrindini\u0173 tiksl\u0173 mokytis pla\u010di\u0105ja prasme ir buvo. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Skai\u010diai savaime ir apsunkina, ir pa\u012fvairina k\u016brinio esm\u0119. Net ir nedideli poky\u010diai gali apversti vis\u0105 \u017eaidimo ekonomik\u0105. Jei \u017eaidimas bus balansuotas, \u017eaid\u0117jai tik\u0117sis, kad brangesni veiksmai bus stipresni ir naudingesni. \u017daid\u017eiant jausime, kad nesame apgaudin\u0117jami, taisykl\u0117s ves prie logi\u0161k\u0173 ir pasvert\u0173 padarini\u0173, savo veiksmus gal\u0117sime planuoti ir gauti daugma\u017e norim\u0105 rezultat\u0105. Tai reik\u0161, kad net ir patirdami pralaim\u0117jim\u0105, suprasime, kod\u0117l taip atsitiko. Tuo pa\u010diu suprasime k\u0105 ir kaip daryti, kad kit\u0105kart b\u016bt\u0173 geriau. Skamba nat\u016braliai ir gyvenimi\u0161kai? Taip! Ta\u010diau kaip tai sukurti?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-1024x512.png\" alt=\"\" class=\"wp-image-1331\" srcset=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-1024x512.png 1024w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-300x150.png 300w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-768x384.png 768w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-1536x768.png 1536w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-2048x1024.png 2048w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-18x9.png 18w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/Screenshot-2025-07-17-204405-600x300.png 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Pirmin\u0117 \u017eaidimo Brushstroke Mayhem id\u0117ja artima daugeliui lengv\u0105 matematik\u0105 turin\u010di\u0173 \u017eaidim\u0173, pavyzd\u017eiui, UNO. Nor\u0117damas kiek sud\u0117tingesnio \u017eaidimo, band\u017eiau sukurti taisykles, kurios leist\u0173 patirti sprendimo svorio malonum\u0105. \u017daidimas, kurio pirminis pavadinimas buvo Savaitgalis, r\u0117m\u0117si balansavimo modeliu, kurio esm\u0117 \u2013 praturtinti savo savaitgalio rinkin\u012f kuo \u012fvairesn\u0117mis veiklomis, o prie\u0161ininko atvirk\u0161\u010diai \u2013 sugriauti (leid\u017eiant garsiai muzik\u0105 ar gr\u0119\u017eiant perforatoriumi). Deja, to nepavyko \u012fgyvendinti, kadangi matematinis modelis neveik\u0117. Asmeninis planavimas buvo ne\u012ftraukus, o kenkimas prie\u0161ininkui \u2013 per daug skausmingas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Taip pagaliau at\u0117jo suvokimas, kad \u017eaidime privalo egzistuoti nelie\u010diama nuosavyb\u0117. Bent jau \u0161iame \u017eaidime atme\u010diau galimyb\u0119 leisti \u017eaid\u0117jams l\u012fsti \u012f svetim\u0105 dar\u017e\u0105.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Stalo \u017eaidim\u0173 gildija \u2013 bendruomen\u0117 ir vystymas<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Kadangi klibant\u012f pagrind\u0105 jau tur\u0117jau, \u017eaidime buvo renkami skirtingi spalv\u0173 deriniai, at\u0117jo laikas rasti tem\u0105. Taip gim\u0117 naujas \u017eaidimo pavadinimas Extravagant 9. Skai\u010dius rei\u0161k\u0117 skirting\u0173 spalv\u0173 kiek\u012f, o ekstravagancija tur\u0117jo reik\u0161ti nor\u0105 b\u016bti pa\u010diu ry\u0161kiausiu. \u017daidimo grafika ir mechanika jau prad\u0117jo pana\u0161\u0117ti \u012f Brushstroke Mayhem. Atsirado tiksl\u0173 kortel\u0117s ir abstrakti tapyba <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u012edomi Extravagant 9 id\u0117ja buvo skirtingoms spalvoms suteikti skirting\u0105 svor\u012f. Ma\u017eiau pasikartojan\u010dios spalvos leisdavo traukti daugiau korteli\u0173, da\u017eniau pasikartojan\u010dias korteles nor\u0117davosi i\u0161naudoti tiksl\u0173 (paveiksl\u0173) i\u0161pildymui, u\u017ebaigimui. Nors ir \u012fdomi \u0161i \u012ftampa, prie stalo j\u0105 i\u0161kreipdavo turimos tikslo kortel\u0117s \u201espaudimas\u201c. \u017daid\u0117jas bet kuriuo atveju nori laim\u0117ti grei\u010diau, tad da\u017eniausiai nelaukia efektyviausio momento, o tiesiog u\u017ebaigia \u017eaidim\u0105 (ar bent art\u0117ja prie pabaigos). Gumos tempimas beprasmi\u0161kas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-768x1024.jpg\" alt=\"\" class=\"wp-image-1328\" srcset=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-768x1024.jpg 768w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-225x300.jpg 225w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-1152x1536.jpg 1152w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-9x12.jpg 9w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n-600x800.jpg 600w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/521897132_4115070982082072_2171729207072743312_n.jpg 1178w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">B\u0117gant laikui supratau, kad reikia daugiau pa\u0161alini\u0173 nuomoni\u0173, tod\u0117l prisijungiau prie stalo \u017eaidim\u0173 klubo Prototipas, kuriame dar kiek patobulint\u0105 versij\u0105 ir prista\u010diau. Kai kuriems \u017eaid\u0117jams patiko, kiti pus\u0119 \u017eaidimo netur\u0117jo k\u0105 veikti. \u017daid\u0117 5 \u017emon\u0117s. \u017daidimas nebuvo subalansuotas ir truko per ilgai. Esmin\u0117s klaidos buvo dvi:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u017daidime per daug spalv\u0173 (sekti 9 spalvas yra per didel\u0117 kognityvin\u0117 apkrova).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Be reikalo naudoti blok\u0173 \u017eetonai, kurie did\u0117jant \u017eaid\u0117j\u0173 skai\u010diui sukurdavo daug beprasmio laiko.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Pinecon<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Pirmiausia reikia pasid\u017eiaugti, kad \u017eaidimas buvo atrinktas \u012f \u017eaidim\u0173 festival\u012f. Renginys ne tik suteik\u0117 prog\u0105 patreniruoti vedimo \u012fg\u016bd\u017eius, artimiau susipa\u017einti su bendruomene, bet ir atrakino kelias anks\u010diau nenaudotas mechanikas, be kuri\u0173 \u017eaidimas toli gra\u017eu neb\u016bt\u0173 toks koks yra. \u0160iuo metu \u017eaidim\u0105 jau vadinu <a href=\"https:\/\/physicalmindgames.com\/lt\/https:\/physicalmindgames.com\/board-games\/brushstroke-mayhem-full-palette-expansion\/\" type=\"link\" id=\"https:\/\/physicalmindgames.com\/https:\/physicalmindgames.com\/board-games\/brushstroke-mayhem-full-palette-expansion\/\"><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-custom-color-1-color\">Brushstroke Mayhem<\/mark><\/strong><\/a>ir jis yra matemati\u0161kai teisingas. J\u012f sudaro 64 spalvos (8x8) bei 32 pie\u0161iniai (tikslai), kuriuose visos spalvos pasikartoja vienodai kart\u0173. \u012evesta tu\u0161\u010dios rankos taisykl\u0117, leid\u017eianti gauti resurs\u0173, \u017eaidimas turi catch-up mechanik\u0105, leid\u017eian\u010di\u0105 \u017eaid\u0117jams, kuriems nesiseka, pasivyti lyder\u012f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Festivalis eina puikiai, gaunu ger\u0173 atsiliepim\u0173 bei \u0161iek tiek kritikos, ta\u010diau atsitinka netik\u0117tas dalykas. Prie stalo atsis\u0117da dizaineriai Rokas Juozulynas ir Vytautas Kandrotas, ir \u017eaidimas u\u017estringa. Pirm\u0105 kart\u0105. Pertraukimo mechanika neleid\u017eia nei vienam u\u017ebaigti \u017eaidimo. Mechanizmas, leisdav\u0119s stabdyti atsipl\u0117\u0161usius, tapo niekur nevedan\u010diu akligatviu.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-1024x683.jpg\" alt=\"\" class=\"wp-image-1330\" srcset=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-1024x683.jpg 1024w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-300x200.jpg 300w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-768x512.jpg 768w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-1536x1025.jpg 1536w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-18x12.jpg 18w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n-600x400.jpg 600w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/559617696_122143092044716867_2167392781300721181_n.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Kiti ne ma\u017eiau svarb\u016bs susitikimai buvo su \u017eaidim\u0173 ap\u017evalgininkais Board Game Hangover bei keliais dizaineriais i\u0161 Lenkijos. Abiems \u017eaid\u0117j\u0173 grup\u0117ms tr\u016bko galimyb\u0117s suprasti, k\u0105 turi var\u017eovas. \u0160i \u012f\u017evalga atved\u0117 prie sprendimo \u012f \u017eaidim\u0105 \u012fvesti Open Market mechanik\u0105, kuomet vietoj standartinio kort\u0173 traukimo nuo kalad\u0117s vir\u0161aus renkam\u0117s i\u0161 keli\u0173 pasirinkim\u0173, kuriuos mato visi. Taip skatinamas interaktyvumas, ma\u017einamas atsitiktinumas bei, labai norint, galima ka\u017ekiek stabdyti var\u017eov\u0105.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nors procesas ir toliau nenutr\u016bko, j\u012f sek\u0117 testai su artimaisiais, pasitikrinimai klube, ta\u010diau esminiai stalo \u017eaidimo dizain\u0105 keit\u0119 momentai jau buvo \u012fvyk\u0119. Rezultatas \u2013 spalvingas set-collection tipo \u017eaidimas, turintis kelis sunkumo lygius. Tinkamas tiek studentui, tiek prezidentui. Leid\u017eiantis jausti savo, kaip \u017eaid\u0117jo, progres\u0105 ir leid\u017eiantis ap\u010diupti, kaip randasi abstraktus menas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"1024\" src=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-768x1024.jpg\" alt=\"\" class=\"wp-image-1329\" srcset=\"https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-768x1024.jpg 768w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-225x300.jpg 225w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-1152x1536.jpg 1152w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-1536x2048.jpg 1536w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-9x12.jpg 9w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-600x800.jpg 600w, https:\/\/physicalmindgames.com\/wp-content\/uploads\/2026\/03\/paskutine-foto-scaled.jpg 1920w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>","protected":false},"excerpt":{"rendered":"<p>Initial Idea The process of creating the board game began with a search for a mathematical formula for the game. I knew that conceptual games exist, such as Dixit, A Fake Artist Goes to New York, and similar titles, but for my first creation, I wanted to use numbers. Unlike conceptual games (often based on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":429,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53,46],"tags":[],"class_list":["post-1325","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-field-notes","category-uncategorized-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Building Brushstroke Mayhem: Mechanics, Testing, and Discovery - Physical Mind Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/physicalmindgames.com\/lt\/building-brushstroke-mayhem-mechanics-testing-and-discovery\/\" \/>\n<meta property=\"og:locale\" content=\"lt_LT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Building Brushstroke Mayhem: Mechanics, Testing, and Discovery - Physical Mind Games\" \/>\n<meta property=\"og:description\" content=\"Initial Idea The process of creating the board game began with a search for a mathematical formula for the game. 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