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PRASMINGO LAISVALAIKIO ATEITIS: TENDENCIJOS IR ĮŽVALGOS
READ MORE →: PRASMINGO LAISVALAIKIO ATEITIS: TENDENCIJOS IR ĮŽVALGOSStraipsnių cikle („Tarp knygų“ Nr. 2–10) jau pasakojome, kada ir kodėl žmonija ėmė žaisti stalo žaidimus, kokie žaidimai buvo populiarūs pasaulyje ir Lietuvoje anksčiau, o kokie domina šių dienų žmones, kas juos kuria bei gamina. Šiame numeryje baigiame spausdinti išsamų kartu su Lietuvos…

I Dreamed of Making GTA… But Created Board Games Instead
READ MORE →: I Dreamed of Making GTA… But Created Board Games InsteadMarijus, how did you get into the world of board games? It all started in childhood. I had quite a lot of Yu-Gi-Oh cards, and at some point I just wanted to make my own. Drew them by hand. That felt like enough…

From Illustration to Original Board Games. Greta Zokaitytė
READ MORE →: From Illustration to Original Board Games. Greta ZokaitytėBriefly tell us about yourself and what brought you into the world of board game design. Was there a specific moment when you decided it was time not only to play games, but also to create them? Board games have been an active…

From Prototype to Publisher: Inside the Designer Camp
READ MORE →: From Prototype to Publisher: Inside the Designer CampPetras Šimonis Designer Camp is an international gathering of board game designers held in Poznań, Poland, organized by the Pamper Playtest Group. Designers and publishers from various countries meet at this event. It is clear that Polish participants dominate in numbers, but all…

Building Brushstroke Mayhem: Mechanics, Testing, and Discovery
READ MORE →: Building Brushstroke Mayhem: Mechanics, Testing, and DiscoveryInitial Idea The process of creating the board game began with a search for a mathematical formula for the game. I knew that conceptual games exist, such as Dixit, A Fake Artist Goes to New York, and similar titles, but for my first…

Invisible Worlds, Designer Rokas Juozulynas
READ MORE →: Invisible Worlds, Designer Rokas JuozulynasRokas Juozulynas is a board game designer with a background in graphic design, deeply focused on player experience. His games value atmosphere and emotional resonance, with mechanics that quietly support the theme. I’m glad to know Rokas, as his insights consistently make games…

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